Charles BurtFounder-Operator
Microsoft award winner Available globally · London-based

I imagine, build and ship software products.

Founder-operator / Head of Product & Technology. Three skills rarely found in one operator: the product instinct to invent it, the commercial instinct to make it pay, the technical depth to build it - or lead the team that does.

Work with me → See the proof

Proof, in numbers.

Every venture funded or trained the next: a games studio, a consultancy, a healthcare platform, and now a product built end to end with AI. This is the scorecard.

10M+times the game was opened and played · featured by Apple
~£2mannual savings found at McDonald's (R/GA) in 3 months
£1.25mvaluation of Colossal Games, the company I founded (£450k+ raised into it)
115,000downloads on the game's single biggest day
£1,500+a day in consultancy billing at peak
~£600a day at peak, from one single app
50+platforms shipped on, via publishers incl. EA / Chillingo and Kiss
4.5/5peak star rating across app stores
#1chart position in 36 countries: Commando Jack

Three skills. One operator.

Most product leaders own one of these. Some own two. The rare and useful thing is owning all three at once - it's what carries an idea from a blank page to a launched, revenue-generating product.

Ships & scales Product INVENT IT Commercial MAKE IT PAY Technical BUILD & LEAD IT

I invent products, not just deliver them.

  • Reimagined a whole genre with Commando Jack - #1 in 36 countries, 10M+ plays.
  • Originated Immersive Medical, a VR telemedicine platform, from a blank page to a provisional NHS pilot.
  • Conceived and shipped a subscription productivity app end to end (launching 2026).
  • Led product & delivery on the McDonald's Happy Meal app across ~40 markets.

The team is a function of the problem: solo when it's small and personal; a built-and-led team when it isn't - from one pair of hands to operations of hundreds.

Twenty years, in order.

Every venture funded or trained the next. Open any event for the detail - one at a time, like a dossier.

Product: founding a games studio

2005 – 2015
2005Into the games industry+

Straight in with the big studios - Crytek and EA Games - working on major titles including Battlefield, Burnout, Harry Potter and Crysis 2.

2009Founded Colossal Games+

Started the studio in my mid-twenties; grew it to a ~15-person core team with publishing and platform relationships at Apple, Microsoft and Google. Own capital in, taking no salary for five of its seven years.

~15-person teamNo salary for 5 of 7 years
2010Crysis 2: "The Wall" trailer+

Technical lead at Maverick Media, working with Crytek and EA Games.

Mi6 Best Games Trailer, won twice
2012Commando Jack launches with EA Games / Chillingo+

Identified EA as the right publisher, built the prototype and pitched directly. The game reimagined its genre, and the world map lit up.

#1 in 36 countriesOpened & played 10M+ times4.5/5 stars115k downloads in one dayFeatured by Apple
2012 – 15The studio gets noticed+

Selected for EA's Summer Showcase from 150+ titles, presented at Millbank Tower alongside Medal of Honor and Crysis. Won Microsoft's "Beautiful Game" award (top 10 of 150+ studios). Raised £450k+ at a £1.25m valuation, and grew revenue 10× by moving from premium to freemium. A new Commando Jack concept was assessed at NaturalMotion (VP level) as having multi-million revenue potential. They offered me a product role; I stayed founder.

Microsoft award, top 10 of 150+£450k+ raised10× revenue growth50+ platforms

Service: scaling an enterprise consultancy

2016 – 2023
2016Founded HAUD / Protected Void+

Grew a freelance practice into a staffed consultancy for JP Morgan, HP, IBM, McDonald's and EE. Charged £500–550 a day per consultant against a ~£300 market norm while paying developers market rates.

£1,500+/day billing at peak£500–550/day rates vs ~£300 market
2017McDonald's Happy Meal app · R/GA+

Ran the global app across ~40 markets, 42 languages and 52 licensed properties. By getting close to the commercials, found roughly £2m in annual savings inside a three-month contract; R/GA answered with the offer of a permanent role heading the function.

~£2m savings in 3 months~40 marketsPermanent role offered
2021NEOM (The Line): digital-twin turnaround+

Technical Product Owner on a B2B digital-twin platform for the giga-project. Inherited an overdue programme, got delivery back on track, and presented recommendations to the CEO and board.

2016 – 23The consultancy at its peak+

At its peak the business billed £1,500+ a day and had become passive income: staff delivered the contracts while my involvement was down to about four hours a month - which made my time worth roughly £1,000 an hour - freeing both me and the capital to relaunch Commando Jack as Respawn.

Selected builds: Cancer Research UK VR (RHS Bronze Medal) · JP Morgan / Contex-City (development cost cut 40%) · National Nuclear Labs robotics simulation · EE 5G London launch · IBM Watson.

Automated to ~4 hours/month of my time~£1,000 an hour · effectively passive income

Product, again: self-funded ventures

2021 – now
2021Commando Jack Respawn: a self-funded relaunch+

Funded by the consultancy's profits, I rebuilt Commando Jack from the ground up for a Steam-only PC launch, and built the whole operation around it: a launch-platform website, a creators programme, a beta-testing forum, direct sales with integrated payments, a TikTok channel. When the company's other investors chose not to share the next phase of costs, I wound it down rather than carry it alone. The first half of a lesson: I didn't want investors again.

Game rebuilt soloPlatform · creators · beta forum · direct salesSteam-only strategy
2022Immersive Medical, funded by the consultancy's profits+

A VR telemedicine platform, funded like Respawn by the consultancy's profits: virtual appointments, a virtual hospital, clinician-monitored physiotherapy at home. Assembled a founding team including a consultant physician and, as finance director, the former head of Citibank Futures Sweden; reached a provisionally agreed NHS physiotherapy pilot before the sponsor moved on. The second half of the lesson: depending on any single outside party can stall the work just the same.

Provisionally agreed NHS pilotSelf-funded
2022 – nowGoing all in on the craft+

Twice in a row, what stopped a venture wasn't the product; it was depending on someone else. My answer was to remove the dependencies: around 30 hours a week of study for three years on top of a 40-hour week, finishing top of my cohorts - while prototyping VR for Meta and building forecasting and profit optimisation at ImpactXP.ai for Coca-Cola, Mars, Unilever and L'Oréal.

~30 hrs/week study on top of a 40-hr job, 3 yearsTop of study cohortsCode submitted to Meta for its newest headsets
2024 – 25An automated AI marketing pipeline+

Built alongside the app: n8n agentic workflows calling ChatGPT, Gemini Deep Research, ElevenLabs and Leonardo AI, generating videos in batches of ten for an Instagram channel built to bring people to the app. Parked to focus on the product; automated customer acquisition resumes after launch.

n8n agentic workflowsVideos auto-generated in batches of 10
2024 – 26Productivity app: the live scoreboard starts here+

A subscription product built end to end, solo and unfunded, with AI-assisted delivery: Claude Code writes the production code; I own the architecture, the decisions and the review. Everything above is a trophy; this is the first entry designed to update while you watch.

Users-
MRR-
Rating-
StatusLaunching 2026
Idea → near-launch, no funding

The through-line: the games studio proved I could make products people love; the consultancy proved I could make a business pay; its profits funded a Commando Jack rebuild and then the healthcare venture; and everything since has been deliberate training for shipping products single-handed with AI. Each chapter bankrolled or trained the next.

"When I tallied the total hours people had spent inside the game, it came to more than two and a half of my own lifespans. I've given more back to the world than I've taken from it in my entire life."

- from the story, on Commando Jack

Some of the things I've shipped.

Products are the proof. Concepts are easy; getting something into the hands of millions of people and seeing what they actually do with it - that's the work.

2012 · Founder & CEO

Commando Jack

A tower defence that broke its own genre. EA Games / Chillingo partnership, featured by Apple - #1 in 36 countries, 4.5/5 stars, 10M+ plays, ~115,000 downloads on its biggest day.

1 / 8

From the consultancy years

High-profile builds led or delivered through a consultancy I built and staffed - spanning XR, simulation, AR, live events, AI and mobile. Many more under NDA.

Cancer Research UK - The Life GardenOutdoor 4K VR at RHS Hampton Court · RHS Bronze Medal
Crysis 2: The WallLaunch trailer with Crytek & EA · Mi6 Best Games Trailer, won twice
Meta XR PrototypesVR/MR input-platform prototypes for the newest Quest headsets
EMMa3D Core Platform · Contex-CityEnterprise 3D visualisation · 40% dev-cost cut on a JP Morgan engagement
National Nuclear LabsRobotics simulation and automated vehicle guidance
Hyster-Yale Forklift SimulatorOperations training with lidar and camera integration
EE 5G London LaunchInteractive launch experiences with Apple, first 5G iPhone
IBM Watson AI BuildEnterprise AI showcase contribution
AR Indoor-Navigation AppOffline-capable AR for maintenance and field service
Bastille Concert Interactive FloorFloor sensors turning audience movement into live visuals
In-Store MR Gaming BoothsMagic Leap and Kinect body-tracking retail activations
"A Discovery of Witches" VRPhotogrammetry adaptation of the TV series
Mr. Bean Freemium GameLicensed-IP mobile game with freemium economy
Truffle Saga & Chess VR OriginalColossal's second title · original VR chess on Meta hardware

"Sometime after launch, a cousin called me from a beach in Spain to say he'd just walked past someone sitting on the sand playing Commando Jack. Genuine joy."

- from the story

Don't take my word for it.

What the press wrote, and - louder than any quote - what companies did after working with me or with what I built.

"…unlike anything we've ever played before on our mobiles."

Press · GameTrailers, on Commando Jack
1 / 4

What twenty years of building actually taught me.

These aren't borrowed from books. They're what I've come to believe, the hard way, from products that worked and products that didn't.

01Software is the rare product that doesn't get more expensive to sell.

Physical products tax you with manufacturing every time you transact. Software duplicates on sale. This single property changes what's possible - for founders, for impact, for the kind of legacy a working life can leave.

02The screenshot test.

Take a few screenshots of the current version of a product next to the previous one. If a customer can't tell the difference, it isn't a new product - it's an update. Real innovation has to be visible at the level of the user's actual experience.

03Understand the build, and you build better software.

You don't have to write every line. But a leader who understands how the thing is actually made decides better - what something truly costs, how it scales, whether you're asking for a day's work or a quarter's. Technical depth means never having to lead in the abstract.

04Build what you need, ship lean, listen carefully.

The fastest validation is often to build a product you would genuinely use, keep the cost low, ship it, and study how the market responds. Provided you listen, no launched product is wasted - each one sharpens the rarest skill there is: turning ideas into products.

05Hierarchy of need beats novelty.

I moved from games to productivity because people need productivity more often than they need entertainment. The market for "I need this today" is more durable than the market for "I want this today".

06Hone your unfair advantage. Don't borrow other people's.

Business books often describe what worked for one founder in one set of circumstances. Pick what fits the way you actually work.

07Size the team to the problem, not the ego.

A small, personal problem I'll ship solo and fast. A large one I won't touch without the right team around it - the bigger the challenge, the bigger the team and the bigger the risk, and those three move together.

08Conviction is a multi-year sport.

A real product takes years to find its market and longer to sustain. I ran a company for more than five years drawing no salary - my own money in - because I believed in what we were building. That isn't restlessness; it's knowing where time is best spent, then staying the course.

What I'm taking conversations about.

Executive leadership

Founder-Operator / Head of Product & Technology at founder-led businesses or scale-ups - owning product strategy, delivery and go-to-market, with oversight of technology.

Entrepreneurial leadership

EiR / corporate innovation - standing up a net-new product or division inside a well-backed company. FiR with a venture studio or VC: originating, building and proving a company from zero.

Advisory & flexible

Fractional CTO/CPO, part-time leadership, contract engagements, board and advisory positions - lighter commitments, same depth.

The common thread: I work best close to the commercials - the revenue, the deals, the budgets, the numbers that tell you whether the product is actually working. A role that walls product off from the P&L tends to under-use what I bring.

What would your app cost to build?

A rough range in ten seconds - UK senior day rates against typical build-day counts. The Venture Readiness Audit turns this into a real, scoped number.

£24,000–£100,000
Roughly 30–50 senior build days at UK market rates

UK senior day rates of £800–£2,000 against typical build-day counts for your selection. This is not a quote.

For comparison: the Venture Readiness Audit turns this range into a real, scoped number - a fixed fee in the region of the ~£3,000 that independent scoping sprints cost, credited in full if I build it.

Let's talk.

The best way to reach me is email - I read every message myself, and I'd be glad to help however I can. Or find me on LinkedIn.